
Showing posts with label XBOX 360. Show all posts
Showing posts with label XBOX 360. Show all posts
Monday, December 1, 2008
Street Fighter 4 Game Cover for PS3 & XBOX 360

Sunday, November 16, 2008
Xbox Live connection issues now resolved says the Major
Call of Duty 5 first impressions

SINGLE-PLAYER CAMPAIGN MODE
Without spoiling the game too much for those who haven't yet completed it, the ending battles are positively epic!
Rather long non-skip-able credits at the end. Thereafter, the game rather unceremoniously dumps you straight into Solo Nazi Zombie mode.
Framerate takes a noticable dip in really intense moments.
Otherwise, kudos and gripes are the same as below.
SPLIT-SCREEN MULTIPLAYER MODE
The Good
Most of the graphics are quite gorgeous. Especially the jungle areas.
Very fast and frenetic gameplay. Wave apon wave of enemies descend upon you, almost doesn't allow you time to blink. Makes for very fun gameplay though.
Burning people with the flamethrower is fun! Flamethrower overheats a little too quickly but thats probably to prevent it from being overpowering.
Alternative routes to follow ala GOW. Optional, not mandatory. Its a good idea but splitting up just makes it harder for you to revive one another, so it may be just better to stick together.
Tank sequences are a nice break from the slight tedium of constantly running around. Cause massive mayhem and utter destruction with wild abandon using the flame tank!
The Bad
In Split-screen multiplayer, even though you have squad mates nearer to you than the other player is, they absolutely refuse to heal you.
Your squad mates instead have a tendency of SITTING on your dying body, making it hard for the other player to heal you and blocking your way in general.
Both enemies and squadmates are not too smart, tending to miss each other even when standing face-to-face.
A few areas are too dark and almost impossible to see where you're going. Also, makes it hard to distinguish between friend or foe.
Split-screen does not take up the whole half of your screen, instead it leaves a border above (for player 1) and below (for player 2) the viewing areas.
Cannot revive squadmates, only other player. (minor gripe)
Finishing the game on co-op DOES NOT unlock Zombie Mode nor anything else!!! Seems there are no tangible benefits to finishing the game on this mode (There are achievement points for multiplayer co-op over XBOX Live though)
NAZI ZOMBIE MODE
Very interesting concept, quite similar to horde mode in GOW2 I believe
Killing enemies earns you points that can be used to purchase better weaponry or access otherwise restricted areas.
Strangely, rebuilding the barricades EARNS you points. (Shouldn't it cost you points?!)
Zombie animations are done rather well.
ONLINE MULTIPLAYER MODE
Rank from Beta does not carry over to the actual game as expected.
Hardcore Team Deathmatch only available after reaching level 18
Hardcore mode unlocked only at Rank Level 18 (though only the server needs to be level 18, others can be of a lower level)
Framerate dips occasionally. (Need to test this out further)
Tom Clancy's EndWar Review: Vocal Annihilation

As a new real-time strategy franchise, Tom Clancy's EndWar seems to have a lot going for it. First there's that gee-whiz technology that lets you order around grunts like you're McArthur at the Battle of Manila. But better still is the deep world in which the game is built. EndWar is meant to be the ultimate conflict in Tom Clancy's espionage and Cold War universe, a rolling end-of-days war peopled with Ghost Recon teams and Third Echelon black-ops.
But just how much of Tom Clancy got into Tom Clancy's EndWar and how much of it is just about the game's amazing tech?
Loved
Voice Recognition: Ubisoft's voice recognition software is by far the best thing about EndWar. There is virtually no set-up, few miscommunications and it runs seamlessly, making the experience of commanding troops not just easier but more immersive. There's nothing like bellowing out orders into a headset then watching them get carried out by soldiers, tanks and helicopters.
Streamlined Command System: Working hand-in-hand with the razor-sharp voice recognition software is a command system that makes speaking your orders as easy as a mouse click. By boiling almost everything down to four or five words, EndWar's control mechanic is easily the best around for a console-based real-time strategy title.
Global War to Local Conflict: The sheer scope of EndWar, encompassing skirmishes, raids and sieges in cities around the world, is impressive. Even more impressive is how the game ties all of these battles together to create the sense of world at war, where every conflict matters. Moving this idea online gives the real-time strategy game the feel of a massively multiplayer title where everyone has to pitch in to make a difference.
Hated
Vanilla Aesthetic: If Blizzard showed us nothing else, it's that the art style of units and backdrops can make or break a real-time strategy title. These are the units you will be ordering about for the entire life of the game, they are the settings you will fight through time and time again. EndWar's units are bland, mundane looking military knock-offs, and the settings begin to blend together after just hours of play. It doesn't help that there's really not much splash in the thick of battle either.
Poor Pathfinding: It's difficult in EndWar, unlike with mouse and keyboard titles, to nudge your troops to specific locations. Instead, you have to hope that "Unit 1 Move to Alpha" does the trick. Because the game relies on such broad commands it's problematic that units seem to be in desperate need of a map to find their way from point A to point B.
Muddled Story and Campaign: Despite a humanizing introduction and the tantalizing lead-in to the game, once things get going, EndWar is a surprisingly personality-free title. Sure you have tactics and enemy attacks laid out for you between skirmishes and the game tries to track which commanders you've fought against before. But it's such a web of battles that it's hard to tell when what you're doing makes any sort of difference and the plot quickly becomes nearly transparent window dressing.
Generic Strategy Gameplay: It feels that the team at Ubisoft Shanghai used up all of their creativity with that wonderful voice-recognition command system. EndWar is the epitome of rock-paper-scissors strategy. There are a few super attacks that can be unleashed, like mini-nukes and support forces, but in general the game is far too simplistic to have any lasting power for fans of strategy.
Needs More Clancy: It's got his name in it, right there at the top of the box, so why isn't more obvious this is a Clancy game? In theory, the Ghost Recon teams make an appearance as playable units in the game, but that's really just in name. And, from what I saw, that's it. Why use the Clancy name and not tap into the rich background it affords?
You really can't understate the brilliance of EndWar's voice command system. Even in this simple form it shows so much potential that I'm eager to see what game it shows up in next. But a new bit of innovative technology, no matter how amazing, isn't enough to support a triple-A title. The game works. Technically it is almost flawless. But there's no soul, no depth, no story, nothing really, to make even a hardcore strategy fan such as myself want to play the game for any length of time.
Tom Clancy's EndWar may have been worthy of a purchase at a time when there weren't so many other excellent titles vying for a shrinking budget, but not now. I just hope that now that the technology for this command system has been proven, it can be placed in a game with a bit more substance and character.
Tom Clancy's EndWar was developed by Ubisoft Shanghai, published by Ubisoft and released on Nov. 4 for the DS, PC, PlayStation 3, PlayStation Portable and Xbox 360. Retails for $59.99 USD. It was reviewed on the PlayStation 3. Played the single-player campaign, tested campaign coop and skirmish.
Street Fighter IV: coming Feb. 17 (N. America) and Feb. 20 (Europe)

Capcom have announced that they will be releasing the home versions of Street Fighter IV in N. America on February 17 and in Europe on February 20. Capcom will be shipping the Xbox 360 and PlayStation 3 versions simultaneously, so regardless of your platform of preference, you'll be pounding faces and Focusing through fireballs day one.
Microsoft to give away one million MS points
Having Xbox LIVE Connection issues?
In the past few hours, the Xbox Operations Center noticed that large number of members were disconnected from Xbox LIVE, some more than once. Our Engineering teams are actively working to determine the root cause of this issue and to prevent it from happening again. If you are disconneced, you should be able to reconnect after a few minutes. Thanks for your patience as we work quickly to solve the issue.
Friday, November 14, 2008
Gaming Season
Dead space is the most impressive game of this year. I LOVE it. Must buy.
I am really impressed with Gears Of War 2 but there are still some bugs issue when playing co-op with friends. Had a great time online with people at Brotherhood of the Box. Have been screaming , laughing , shouting at the same time play as a team looking out for each other, covering one another's ass.
After playing Call Of Duty 4, Call Of Duty: World At War seems abit blend and not so impressive. Maybe the WWII theme is already over used. Even though they had used the same game engine. I am impressed by the sound effect. Main draw to buy it is to play it online co-op.
END WAR is really impressive you get to control your units by voice recognition and with minimum button pressing. Talk is cheap haha. Maybe SAF should consider using this to train their officers.
Fable 2 concept is really really interesting but the co-op is terrible full of bugs. My dog found my very first tresaure which is a CONDOM??? What a treasure.

Left 4 Dead Gold, Pre-Loading Now
Valve, creators of best-selling game franchises (Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (Steam and Source), today announced its upcoming zombie thriller, Left 4 Dead, has gone gold and is now pre-loading to those who pre-purchased the game via Steam.
I have already pre-0rdered my copy and downloaded the demo.
Gears of War sells 2 Million Units (and we unlocked over 19 million Achievements)
In addition to the 2 million copies of Gears of War 2 that flew off the shelves over the weekend, LIVE was pretty active as well. More than 1.5 million people signed into "Gears of War 2" during the weekend, racking up a total 15 million gameplay hours and helping set a new record for concurrent LIVE players. These players also collectively unlocked more than 19 million GoW2 Achievements.
In addition to the 2 million copies of Gears of War 2 that flew off the shelves over the weekend, LIVE was pretty active as well. More than 1.5 million people signed into "Gears of War 2" during the weekend, racking up a total 15 million gameplay hours and helping set a new record for concurrent LIVE players. These players also collectively unlocked more than 19 million GoW2 Achievements.
Wednesday, November 5, 2008
360 Call of Duty: World at War MP beta now public
20GB HDD and 3mth Live membership for S$44.99
Get your 12-digit serial number and a separate 12-digit Console ID ready
Go to this site and register yourself for the 20GB HDD and 3mth Live membership for S$44.99
http://www.xboxstorageupgrade.com/hh...ssLocale=en_US
Go to this site and register yourself for the 20GB HDD and 3mth Live membership for S$44.99
http://www.xboxstorageupgrade.com/hh...ssLocale=en_US
Xbox 360 upcoming games
The Last Remnant - 20/11/2008
Star Ocean - The Last Hope - 19/2/2009
BioHazard 5 - 12/3/2009
Winning Eleven 2009 - 27/11/2008
Ninja Blade - 2009
Ninja Blade - 2009
Tom Clancy's Hawx - Jan 2009
Street Fighter 4 - 2009 Winter
Street Fighter 4 - 2009 Winter
Record of Agaresf War - Reappearance - 27/11/2008
Halo Wars - TBA
Prince of Persia - 18/12/2008
Death Smiles - 2009 Spring
Halo Wars - TBA
Prince of Persia - 18/12/2008
Death Smiles - 2009 Spring
Sunday, November 2, 2008
Xbox 360 Messenger Kit

Usual: $49.90 Now: $39 20% discount
- Chat on Xbox LIVE with ease featuring dedicated keys to letters and characters.
- Don't hamper your style—the Xbox 360 Chatpad attaches seamlessly to your Xbox 360 Controller.
- Backlit buttons allow you to accurately type words even in dimly lit environments.
- Messenger Kit includes the Xbox 360 Wired Headset for the ultimate communication bundle.
- Addon only - Joypad NOT included
Play-Asia.com - Your One-Stop-Shop for Asian Entertainment
Xbox Live 12-Month Gold Card

Xbox Live 12-Month Gold Card - Left 1 Only
Usual: $88 Now: $80
Go for the Gold and enter the online multiplayer gaming arena. Two million gamers are online to meet, chat, play, strategize, and compete together. With your subscription, you'll get your own gamer card, gamer picture, motto, and more. Then, through the Xbox Live Marketplace, download new game content, trailer, demos, gamer pictures, themes, and more!
Play-Asia.com - Your One-Stop-Shop for Asian Entertainment
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